﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace WheelOfCivilization.Map.MapObject.Unmovable.Nature
{
    class Gold : NatureObject
    {
        public byte posX { get; set; }
        public byte posY { get; set; }

        public Gold(WorldCluster inC) : base()
        {
            inCluster = inC;
            this.value = 500;
        }

        public new string ToString()
        {
            return "gold";
        }
    }
}
